- Crysis and Crysis Warhead: The Turkish brothers from Crytek made their debut in next-gen PC gaming with the new release of Crysis. A game that tells the story of a nano-genetically enhanced character wearing a nano-suit that is task with eliminating a group of terrorist operating in an isolated island. However, little does he know, the island has been overrun by aliens. This game has obviously the most demanding graphic ever created in the history of gaming. It uses the Crytek engine to push the latest graphic cards or VGA cards to their limits. When I first played the game, even with all the good VGAs, Power Supply, and Chipset - I'm still unable to play the game at Ultra Setting or even Very High setting.
- Need For Speed Pro Street: EA's first legal racing game that was based on the illegal street racing of Need For Speed. This game was my first graphic demanding racing game before I bought Race Driver: Grid. Yes, it has basically the same story as Crysis. I was still unable to reach Very High setting and when a crash occurs, it lags.
- Empire Total War: This installment from the award-winning Total War series caught my attention and most of my time when I first bought it. Since I like strategy games, I was eager to get my hands on this one. But woah guys, this game requires the latest graphic card to run at Ultra without lag. I was able to reach that setting, however, everytime my artillery batteries fire, it lags and the smoke from the musket also caused the lag.
- Napoleon Total War: Same story as Empire Total War. Only this one was a sad story. I was only able to play at High Settings due to the ground and soft particles effect which had been applied within the game. You see, each time a unit moves, walks, or runs, they make this cool dust trail -- which causes lag.
- Dawn Of War 2 and Chaos Rising: This game doesn't have any problem until a huge, maddening explosion occur. Artillery Barrage and Orbital Bombardment mostly cause the lag each time I use that ability.
Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts
Friday, January 7, 2011
Most Graphic Demanding Games
It's the 21st century and the developers behind every modern-day, next-gen games have been rising and proving their names ever since. Here are some of the games which I have and played that requires top-end gears and rigs for them to run smoothly:
Dawn Of War 2: Tyranid Invasion
Ok, so this game is basically the first of the Dawn of War 2 series. It's a lot different than the previous Dawn Of War titles such as Dark Crusade and Soulstorm. I'm gonna go through this game based on the core differences that you can see and feel when you play it.
- Graphics: The graphic in Dawn Of War 2 is obviously the first and foremost thing which you'll encounter as soon as you begin the game. You see, it has glow and glints as well as reflections. Relic - the developer of the game - created and utilized the Essence Engine 2.0 to deliver great cinematic visuals, detailed graphics and special effects. The result is a staggering, 3D brutal graphic that lets you feel the intensity and savage combat. To me, I was pretty impressed when I first started playing the campaign. However, since it utilizes the new Direct X 9.C and Direct X 10, this game requires an above-the-average rig or system Below that, well - you can say goodbye to it. Yes, with the new Essence 2.0 Engine, I'd like to categorize this game into the Most Graphic Demanding Game category.
- Gameplay: The gameplay in Dawn Of War 2 is also the 2nd obvious thing which you'll encounter. This new installation doesn't focus nor bores you with the boring "base-building" non-sense that any RTS genre mostly use - in my opinion obviously. Dawn Of War 2 puts you straight in to the heat of action. Yes, it focuses more on squad leveling and pure, brutal, head-on action. The ONLY base which you can utilize is the HQ of each race, and that structure will be your main producer. The game also has a Campaign section. The campaign section focuses on the struggle of the Space Marine chapter - Blood Ravens - in their fight to save sub-sector Aurelia from the Tyranids who invades and strips whole worlds of life forms. You will be pitted against untold thousands with only a handful of squads under your command - 4 squads only. Fight and upgrade them as they progress through levels and equip them with the all-new WARGEAR feature that has been added into this new installation.
- Multiplayer: Like any other modern day RTS games, Dawn Of War 2 supports multiplayer battles via LAN and Broadband via the GAMES FOR WINDOWS LIVE software which comes along with the game. Taunt and prove that you're worth to be respected and feared by other people across the glove.
- Wargear: Dawn Of War 2 has added a brand-new and fun feature into the game. You can't level up and upgrade without the aid of the brand new wargear feature. This feature lets you equip your squads with unique and strong wargears which you get as a reward for completing certain quest and defense missions. Wargears also can be looted from fallen foes, Bosses or even supply crates. There are plenty of wargears ranging from the rank of Common to Epic. However, you will and always find and earn only a handful of these gadgets out of the entire hundreds. Some sites offers you a Mod which lets you get all the wargear, however, this mod only works with the original retail of the game, either from STEAM or GAMES FOR WINDOWS LIVE. If you're planning to buy or download the pirated copy of it, just bid farewell to that mod.
- PROS: Beautiful graphic, intense and brutal combat - both ranged and meele -, kick-ass meele sync-kill animation, pretty decent gameplay, the wargear feature is what compels you to explore the map for hidden wargears which can make your squad stronger and more durable. Good storyline and dialogues between each squad.
- CONS: The missions are repetitive, both quest and defend missions. The next-gen graphic is very demanding, the campaign gets boring since it only focuses on the Blood Ravens chapter of the Space Marines' struggle to save Aurelia. The lines for each dialogue most of the time sounded monotone.
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