Friday, January 7, 2011

Dawn Of War 2: Tyranid Invasion

Ok, so this game is basically the first of the Dawn of War 2 series. It's a lot different  than the previous Dawn Of War titles such as Dark Crusade and Soulstorm. I'm gonna go through this game based on the core differences that you can see and feel when you play it.


  1. Graphics: The graphic in Dawn Of War 2 is obviously the first and foremost thing which you'll encounter as soon as you begin the game. You see, it has glow and glints as well as reflections. Relic - the developer of the game - created and utilized the Essence Engine 2.0 to deliver great cinematic visuals, detailed graphics and special effects. The result is a staggering, 3D brutal graphic that lets you feel the intensity and savage combat. To me, I was pretty impressed when I first started playing the campaign. However, since it utilizes the new Direct X 9.C and Direct X 10, this game requires an above-the-average rig or system Below that, well - you can say goodbye to it. Yes, with the new Essence 2.0 Engine, I'd like to categorize this game into the Most Graphic Demanding Game  category.
  2. Gameplay: The gameplay in Dawn Of War 2 is also the 2nd obvious thing which you'll encounter. This new installation doesn't focus nor bores you with the boring "base-building" non-sense that any RTS genre mostly use - in my opinion obviously. Dawn Of War 2 puts you straight in to the heat of action. Yes, it focuses more on squad leveling and pure, brutal, head-on action. The ONLY base which you can utilize is the HQ of each race, and that structure will be your main producer. The game also has a Campaign section. The campaign section focuses on the struggle of the Space Marine chapter - Blood Ravens - in their fight to save sub-sector Aurelia from the Tyranids who invades and strips whole worlds of life forms. You will be pitted against untold thousands with only a handful of squads under your command - 4 squads only. Fight and upgrade them as they progress through levels and equip them with the all-new WARGEAR feature that has been added into this new installation.
  3. Multiplayer: Like any other modern day RTS games, Dawn Of War 2 supports multiplayer battles via LAN and Broadband via the GAMES FOR WINDOWS LIVE software which comes along with the game. Taunt and prove that you're worth to be respected and feared by other people across the glove.
  4. Wargear: Dawn Of War 2 has added a brand-new and fun feature into the game. You can't level up and upgrade without the aid of the brand new wargear feature. This feature lets you equip your squads with unique and strong wargears which you get as a reward for completing certain quest and defense missions. Wargears also can be looted from fallen foes, Bosses or even supply crates. There are plenty of wargears ranging from the rank of Common to Epic. However, you will and always find and earn only a handful of these gadgets out of the entire hundreds. Some sites offers you a Mod which lets you get all the wargear, however, this mod only works with the original retail of the game, either from STEAM or GAMES FOR WINDOWS LIVE.  If you're planning to buy or download the pirated copy of it, just bid farewell to that mod.
So, in conclusion here's a summary of the game in my opinion:
  •  PROS: Beautiful graphic, intense and brutal combat - both ranged and meele -, kick-ass meele sync-kill animation, pretty decent gameplay, the wargear feature is what compels you to explore the map for hidden wargears which can make your squad stronger and more durable. Good storyline and dialogues between each squad. 
  • CONS: The missions are repetitive, both quest and defend missions. The next-gen graphic is very demanding, the campaign gets boring since it only focuses on the Blood Ravens chapter of the Space Marines' struggle to save Aurelia. The lines for each dialogue most of the time sounded monotone.
Overall, this game deserves a score of 8/10. Relic and THQ should add other Races' campaign and improve the awkward lines in the dialogue.

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